Well, I never made it mainly because I didn’t understand how. Could this be the best thing my physics degree has taught me thus far?
What this is is a number of objects connected by elastic, then all hanging from the cursor. The elastic doesn’t like being squashed, which you can observe if you set gravity to zero and the elastic length to something big. You can instantiate multiple of trails at the same time, and tweak them live.
And it’s mighty fun to play with.
|Angle of Gravity:|